Creating the flying armadas in Guardians of the Galaxy

SIGGRAPH 2009: Talks(2014)

引用 3|浏览22
暂无评分
摘要
For Guardians of the Galaxy, we were required to create an epic space battle spanning hundreds of shots, with tens of thousands of ships dogfighting. As characters unto themselves, significant effort was spent in designing unique flight characteristics for each type of spaceship. This required improvements to MPC's technology to allow for quick iterations and compelling results for the bulk of the ships via our crowd tools, while streamlining the process for fine-tuning the motion of any ships which didn't match the director's vision. The vast increase of geometric complexity for these \"crowd agents\", compared to MPC's previous shows, forced us to rethink our rendering pipeline, developing new tools and workflows.
更多
查看译文
关键词
design,applications,experimentation,measurement,animation,computational geometry and object modeling,performance,level of detail,global illumination
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要