A low latency cloud gaming system using edge preserved image homography

ICME(2014)

引用 15|浏览49
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摘要
The emerging cloud gaming technology has been growing fast, driving up huge mobile consumer demands. The video streaming based cloud gaming scenario renders the game scenes in the cloud servers, and streams the encoded sequences to the thin clints where the game scenes are decoded and displayed to the players. However, current existing clouding gaming services have some problems, such as the latency and bandwidth limitation. The size of the video stream is usually quite large which requires heavy transmission. Worse still, the frame data rate will burst when the game scenes contain fast translation or rotation, resulting in strong latency problem. In this paper, we propose a novel video streaming based cloud gaming algorithm which reduces the burst of the frame rate significantly. There are mainly two innovations in this paper. Firstly, based on the analysis of the motion estimation strategy in the video codec, we introduce image homography technique for better motion prediction. Meanwhile, according to the rasterization rules of the game engine, we present a special designed interpolation algorithm named Edge Preserved Interpolation (EPI), for more accurate edge interpolation and further reduce the residues in the edge regions. The proposed algorithm is implemented on the x264 platform. Experimental results show that our algorithm has 18.0% BD-rate reduction compared with x264.
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关键词
video codec,motion prediction,interpolation,cloud gaming,edge preserved image homography,low latency cloud gaming system,motion estimation,frame rate burst reduction,video streaming,edge preserved interpolation,bd-rate reduction,image homography,game engine rasterization rules,cloud computing,motion estimation strategy,computer games,interpolation algorithm,video codecs
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