Freaky: performing hybrid human-machine emotion

Conference on Designing Interactive Systems, pp. 607-616, 2014.

Cited by: 19|Bibtex|Views21|DOI:https://doi.org/10.1145/2598510.2600879
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Other Links: dl.acm.org|dblp.uni-trier.de|academic.microsoft.com

Abstract:

This paper explores the possibility of using statistical classification of physiological signals into emotion categories as a resource for open-ended human interpretation of emotion. Typically, design studies for affect assume either that it is possible for computers to objectively identify users' emotions, or that emotion is completely s...More

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