Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?

Cultural Studies of Science Education(2012)

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摘要
This response to Leah A. Bricker and Phillip Bell’s paper, GodMode is his video game name , examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning, and move on to thinking about how these insights can actually inform game design practice.
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关键词
Videogames,Social networks,Learning,Peer-to-peer interactions,Expertise
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