Everest 2002 Team Description

mag(2008)

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摘要
This paper presents an overview of the architecture and scientific approach of the Everest 2002 simulation soccer team played in RoboCup environment. Our research is focused on how to apply fuzzy logic theory to multi-agent system, and now we have successfully realized basic skills like dribble, kick and high-level decision-making with fuzzy logic. Our setting goal is to take advantage of fuzzy logic in offline agent learning and combine that with online dynamic programming.
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