Gaming, Terrorism and the Right to Communicate

An, am Kavoori

Global media journal(2008)

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摘要
This paper maps the conceptual terrain needed for the study of the right to communicate in the context of one of the fastest growing segments of digital media—the gaming industry—and a key subject in global communication: media and terrorism. It identifies three key areas in gaming research: gaming as drama; as a grammar, and as a narrative and their relevance to right to communicate research. Further, it examines in thumbnail fashion, a sample of games in the American and Middle East context.
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关键词
terrorism,communicate
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