A Framework To Transform In-Core Gpu Algorithms To Out-Of-Core Algorithms

I3D '16: Symposium on Interactive 3D Graphics and Games Redmond Washington February, 2016(2016)

引用 3|浏览17
暂无评分
摘要
Porting an existing application to the GPU requires a lot of engineering effort. However, as the GPU memory of today is smaller compared to the host memory, some application which requires to access to a large data set needs to implement an out-of-core logic on top of the GPU implementation which is additional engineering work [Garanzha et al. 2011]. We present a framework to make it easy to transform an in-core GPU implementation to an out-of-core GPU implementation. In this work, we assume that the out-of-core memory access is read only. The proposed method is implemented using OpenCL thus we use the terminology of OpenCL in this document.
更多
查看译文
关键词
GPU,out of core,global illumination,path tracing
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要