The VGLC: The Video Game Level Corpus

arXiv: Human-Computer Interaction, Volume abs/1606.07487, 2016.

Cited by: 23|Views9
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Abstract:

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Tow...More

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