Toward Gamified Personality Acquisition in Travel Recommender Systems.

HCC(2016)

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摘要
This paper proposes a novel method for user profiling in recommender systems RS. RS have emerged as a key tool in information filtering. But despite their importance in our lives, systems still suffer from the cold-start problem: the inability to infer preferences of a new user who has not rated enough items. Up till now, only limited research has focused on optimizing user profile acquisition processes. This paper addresses that gap, employing a gamified personality-acquisition system based on the widely used Five Factor Model FFM for assessing personality. Our web-based system accurately extrapolates a useru0027s preferences by guiding them through a series of interactive and contextualized questions. This paper demonstrates the efficacy of a gamified user profiling system that employs story-based questions derived from explicit personality inventory questions. The Gamified Personality Acquisition GPA system was shown to increase Mean Absolute Error MAE and Receiver Operating Characteristic ROC sensitivity in a travel RS while mitigating the cold-start problem in comparison to rating-based and traditional personality-based RS.
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关键词
User profiling, Personality, Five-Factor model, Item response theory, Recommendation system, Tourism
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