Generalized Depth-Of-Field Light-Field Rendering

COMPUTER VISION AND GRAPHICS, ICCVG 2016(2016)

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摘要
Typical light-field rendering uses a single focal plane to define the depth at which objects should appear sharp. This emulates the behavior of classical cameras. However, plenoptic cameras together with advanced light-field rendering enable depth-of-field effects that go far beyond the capabilities of conventional imaging. We present a generalized depth-of-field light-field rendering method that allows arbitrarily shaped objects to be all in focus while the surrounding fore-and background is consistently rendered out of focus based on user-defined focal plane and aperture settings. Our approach generates soft occlusion boundaries with a natural appearance which is not possible with existing techniques. It furthermore does not rely on dense depth estimation and thus allows presenting complex scenes with non-physical visual effects.
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关键词
Light Field, Contour Point, Epipolar Line, Hard Edge, Occlusion Boundary
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