6-DoF Haptic Rendering Using Continuous Collision Detection between Points and Signed Distance Fields.

IEEE Transactions on Haptics(2017)

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摘要
We present an algorithm for fast continuous collision detection between points and signed distance fields, and demonstrate how to robustly use it for 6-DoF haptic rendering of contact between objects with complex geometry. Continuous collision detection is often needed in computer animation, haptics, and virtual reality applications, but has so far only been investigated for polygon (triangular) g...
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关键词
Collision avoidance,Haptic interfaces,Rendering (computer graphics),Geometry,Isosurfaces,Robustness,Octrees
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