Landmark Routing For Large Graphs In Fixed-Memory Environments

2016 IEEE HIGH PERFORMANCE EXTREME COMPUTING CONFERENCE (HPEC)(2016)

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摘要
Point-to-point shortest path distance queries are a core operation in graph analytics. However, preprocessing algorithms that speed up these queries rely on large data structures for reference. In this paper, we discuss the computational challenge introduced by these data structures when using landmark-based preprocessing algorithms on large graphs. We introduce a new heuristic for the A* algorithm that references a data structure of size theta (vertical bar L vertical bar(2) + vertical bar V vertical bar), where L represents a set of strategically chosen landmark vertices and V the set of vertices in the graph. This heuristic's benefits are permitted by an approach for computing lower bounds based on generalized polygon inequalities. In this approach, each landmark stores the distances between the landmark and vertices within its graph partition. The heuristic is experimentally compared with a previous landmark heuristic in a fixed-memory environment, as an analog to an embedded system. The new heuristic demonstrates a reduction in overall computational time and memory requirements in this environment.
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关键词
fixed-memory environments,point-to-point shortest path distance queries,graph analytics,large data structures,landmark-based preprocessing algorithms,A* algorithm,landmark vertices,generalized polygon inequalities,graph partition,computational time reduction,memory requirements
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