Fast generation of realistic virtual humans

VRST(2017)

引用 78|浏览35
暂无评分
摘要
In this paper we present a complete pipeline to create ready-to-animate virtual humans by fitting a template character to a point set obtained by scanning a real person using multi-view stereo reconstruction. Our virtual humans are built upon a holistic character model and feature a detailed skeleton, fingers, eyes, teeth, and a rich set of facial blendshapes. Furthermore, due to the careful selection of techniques and technology, our reconstructed humans are quite realistic in terms of both geometry and texture. Since we represent our models as single-layer triangle meshes and animate them through standard skeleton-based skinning and facial blendshapes, our characters can be used in standard VR engines out of the box. By optimizing for computation time and minimizing manual intervention, our reconstruction pipeline is capable of processing whole characters in less than ten minutes.
更多
查看译文
关键词
virtual characters, virtual humans, avatars, 3D scanning
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要