Artificial Folklore for Simulated Religions

2017 International Conference on Cyberworlds (CW)(2017)

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摘要
In this paper we use grammar-directed procedural content generation (PCG) techniques to develop folklore; based on the seven basic story plots, for a simulated religion. A hierarchy of values for a simulated community was first generated. Using these values, a variety of deities were procedurally generated, each with their own reflected values and persona. A Context-Free Grammar is then traversed in order to generate fables appropriate for each deities persona. The intention of this work is to generate fables which can be used to contextualize a given simulated culture's beliefs.
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关键词
Procedural Content Generation,Artificial Folklore
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