谷歌浏览器插件
订阅小程序
在清言上使用

Cell-based update algorithm for occupancy grid maps and hybrid map for ADAS on embedded GPUs

2018 Design, Automation & Test in Europe Conference & Exhibition (DATE)(2018)

引用 7|浏览26
暂无评分
摘要
Advanced Driver Assistance Systems (ADASs), such as autonomous driving, require the continuous computation and update of detailed environment maps. Today's standard processors in automotive Electronic Control Units (ECUs) struggle to provide enough computing power for those tasks. Here, new architectures, like Graphics Processing Units (GPUs) might be a promising accelerator candidate for ECUs. Current algorithms have to be adapted to these new architectures when possible, or new algorithms have to be designed to take advantage of these architectures. In this paper, we propose a novel parallel update algorithm, called cell-based update algorithm for occupancy grid maps, which exploits the highly parallel architecture of GPUs and overcomes the shortcomings of previous implementations based on the Bresenham algorithm on such architectures. A second contribution is a new hybrid map, which takes the advantages of the classic occupancy grid map and reduces the computational effort of those. All algorithms are parallelized and implemented on a discrete GPU as well as on an embedded GPU (Nvidia Tegra K1 Jetson board). Compared with the state-of-the-art Bresenham algorithm as used in the case of occupancy grid maps, our parallelized cell-based update algorithm and our proposed hybrid map approach achieve speedups of up to 2.5 and 4.5, respectively.
更多
查看译文
关键词
ECUs,parallel update algorithm,occupancy grid maps,hybrid map approach,embedded GPUs,computing power,parallel architecture,Bresenham algorithm,advanced driver assistance systems,environment maps,graphics processing units,ADAS,autonomous driving,automotive electronic control units struggle,discrete GPU,computational effort reduction,cell-based update algorithm
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要