Phase-Aligned Foveated Rendering For Virtual Reality Headsets

25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR)(2018)

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摘要
We propose a novel method of foveated rendering for virtual reality, targeting head-mounted displays with large fields of view or high pixel densities. Our foveation method removes motion-induced flicker in the periphery by aligning the rendered pixel grid to the virtual scene content during rasterization and upsampling. This method dramatically reduces detectability of motion artifacts in the periphery without complex interpolation or anti-aliasing algorithms.
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关键词
H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems, Artificial, augmented, and virtual realities
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