Double Duty: Crowdfunding And The Evolving Game Production Network

GAMES AND CULTURE(2020)

引用 38|浏览3
暂无评分
摘要
As independent game makers strive to tackle the demands of game production without the help of a traditional publisher, a familiar game production environment has started to evolve. Adopting a game production studies perspective, this article focuses on crowdfunding as a new channel for independent game development and the shifts crowdfunding causes in the game production network. Two successfully crowdfunded case examples-Bloodstained (2018), a digital game, and Conan (2016), a board game-are used to illustrate changes crowdfunding causes in the traditional game production environment. In removing the publisher as an "unnecessary" middleman, crowdfunded productions need to take care of the many tasks that used to belong to publishers, such as marketing, partner sourcing, distribution networks, and customer relationships. As projects turn to emerging production network intermediaries, their significance-as well as that of the crowdfunding backers-provides evidence to classify the crowdfunding model as a new game production logic.
更多
查看译文
关键词
game industry, production networks, production studies, independent games, crowdfunding
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要