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Investigating the Social and Temporal Aspects of Children's Physical Activity Games

PROCEEDINGS OF ACM INTERACTION DESIGN AND CHILDREN (IDC 2019)(2019)

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摘要
There are a variety of fitness technologies such as activity trackers, exergames and mobile applications available to promote physical activity. Based on our previous research, we found that children prefer having social interaction, a narrative and flexibility while interacting with such technologies. Other research has shown that persuasive displays encouraged adults towards physical activity. In this research, we present the initial results from a user study conducted on 16 children (ages 6-11) who used the Kidfit suite, a collection of mobile applications that combine and utilize the elements found from previous research to promote activity in children.
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关键词
social,temporal,active games,activity minutes
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