Temporal and spatial anti-aliasing for rendering reflection on a water surface

SIGGRAPH '19 - ACM SIGGRAPH 2019 POSTERS(2019)

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摘要
The ocean surface is highly dynamic. It moves rapidly and thus its shading changes rapidly as well. Usually, this doesn't pose any problems if the shading is smooth. However, for a surface that has a strong highlight or bright reflection moving rapidly, it causes an inaccurate and unnatural flickering. In the traditional rendering algorithms, each frame is rendered independently at a discrete time, resulting in serious temporal aliasing artifacts. Particularly, for a wavy water surface, reflection vectors may not hit the light source even though they actually hit for part of the frame time. Removing such aliasing in real-time is an active research area and many methods have been proposed [Jimenez et al. 2011]. They can improve the fidelity and efficiency of the rendering method. However, their focus is on spatial anti-aliasing and most of them do not address the temporal aliasing problem, particularly the one observed in rendering a reflected image of a light source on the water surface.
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关键词
anti-aliasing, computer graphics, real-time rendering, reflection
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