Interactive Inverse Spatio-Temporal Crowd Motion Design

I3D '20: Symposium on Interactive 3D Graphics and Games San Francisco CA USA September, 2020(2020)

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摘要
We introduce a new inverse modeling method to interactively design crowd animations. Few works focus on providing succinct high-level and large-scale crowd motion modeling. Our methodology is to read in real or virtual agent trajectory data and automatically infer a set of parameterized crowd motion models. Then, components of the motion models can be mixed, matched, and altered enabling rapidly producing new crowd motions. Our results show novel animations using real-world data, using synthetic data, and imitating real-world scenarios. Moreover, by combining our method with our interactive crowd trajectory sketching tool, we can create complex spatio-temporal crowd animations in about a minute.
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关键词
Crowd Motion Control, Inverse Procedural Modeling, Sketching, Crowd Simulation
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