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Affordance-based Generation of Pretend Object Interaction Variants for Human-Computer Improvisational Theater.

Mikhail Jacob, Prabhav Chawla, Lauren Douglas, Ziming He, Jason Lee, Tanuja Sawant,Brian Magerko

ICCC(2019)

引用 2|浏览12
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摘要
This paper describes DeepIMAGINATION, a neural architecture to generate variants of movement-based object interactions with props using the physical attributes of props while playing the Props game. The agent can generate these action variants while searching a learned action space in real-time to provide improvised responses to its human partner. Convolutional and recurrent variants of CVAEs are used for experimentation. The paper presents an evaluation of the architecture by benchmarking its ability to learn the human data set and generate believable, recognizable, and high-quality action variants from it. Results showed that the agent could generate believable, high-quality action variants. but that recognizability requires improvement.
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