From the Proceedings for the Games Learning and Society Conference 2012 , symposium on Serious Games in Embodied Mixed Reality Learning Environments

Mina C. Johnson-Glenberg, Robb Lindgren,Tatyana Koziupa,Amy Bolling, Arjun Nagendran, David Birchfield,Julie Cruse

semanticscholar(2012)

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Email: mina.johnson@asu.edu, tkoziupa@asu.edu, Julie.cruse@asu.edu, amy.bolling@gmail.com, arjun@ist.ucf.edu, robb.lindgren@ucf.edu Abstract: Several projects are presented that focus on the intersection of mixed reality learning and embodiment. Here we discuss four games designed to promote health and science education. All the games represent the vanguard of motion capture and skeletal tracking technologies for facilitating learning in a collaborative and exploratory environment. “Feed yer Alien” is a multi-user game created to educate younger students about nutrition. HALY is a yoga-based stress reduction scenario using a touch sensor glove. “MEteor” uses a laser-based motion tracking system and body-metaphor-based interactions to instruct in planetary astronomy. Finally, Outbreak is a group collaborative, systems-thinking game in the domain of disease transmission.
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