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Learning from Escape Rooms? A Study Design Concept Measuring the Effect of a Cryptography Educational Escape Room.

IEEE Global Engineering Education Conference(2020)

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摘要
Experts predict that more IT-Security specialists will be needed in the coming years, but in current higher education in engineering disciplines, this topic is hardly addressed. Newer learning methods such as game-based learning (GBL) are enjoying an increasing popularity as their improvement in the education of subject specific topics can be proven by a variety of studies. We chose Educational Escape Rooms (EduER) as a GBL-tool to impart IT-Security in higher education of engineers. In our Escape Room (ER), the students try to solve puzzles and riddles with learned knowledge on the emphasis of cryptography. This paper first deals with a brief introduction to GBL and EduERs, followed by the design of our ER concept, containing different tasks with focus on the topic of cryptography. The tasks cover different cryptographic methods and hash algorithms, e.g. AES, RSA, SHA3. Afterwards the experimental study is presented. The study of the EduER was carried out with students from the bachelor’s program in Electrical Engineering and Information Technology at the OTH Regensburg. The participants were divided into three groups of 5 to 8 persons each. They received a briefing with important information, followed by the ER execution, a debriefing afterwards and an exam-like evaluation sheet to test their learned knowledge. Finally, first basic results are presented.
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关键词
escape room,IT-Security,game-based learning,cryptography
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