TRUST: Triangle Counting Reloaded on GPUs

IEEE Transactions on Parallel and Distributed Systems(2021)

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摘要
Triangle counting is a building block for a wide range of graph applications. Traditional wisdom suggests that i) hashing is not suitable for triangle counting, ii) edge-centric triangle counting beats vertex-centric design, and iii) communication-free and workload balanced graph partitioning is a grand challenge for triangle counting. On the contrary, we advocate that i) hashing can help the key ...
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关键词
Graphics processing units,Two dimensional displays,Partitioning algorithms,Message systems,Instruction sets,Arrays,Time complexity
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