CopyCat: Using Sign Language Recognition to Help Deaf Children Acquire Language Skills

Conference on Human Factors in Computing Systems(2021)

Cited 14|Views45
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Abstract
ABSTRACT Deaf children born to hearing parents lack continuous access to language, leading to weaker working memory compared to hearing children and deaf children born to Deaf parents. CopyCat is a game where children communicate with the computer via American Sign Language (ASL), and it has been shown to improve language skills and working memory. Previously, CopyCat depended on unscalable hardware such as custom gloves for sign verification, but modern 4K cameras and pose estimators present new opportunities. Before re-creating the CopyCat game for deaf children using off-the-shelf hardware, we evaluate whether current ASL recognition is sufficient. Using Hidden Markov Models (HMMs), user independent word accuracies were 90.6%, 90.5%, and 90.4% for AlphaPose, Kinect, and MediaPipe, respectively. Transformers, a state-of-the-art model in natural language processing, performed 17.0% worse on average. Given these results, we believe our current HMM-based recognizer can be successfully adapted to verify children’s signing while playing CopyCat.
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Key words
Pose Estimation, Hand Tracking, American Sign Language, Sign Language Recognition, Hidden Markov Models, Education, Deaf, Interactive Learning System
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