Development And Evaluation Of A Serious Game To Support Learning Among Pharmacy And Nursing Students

Reem Kayyali,Joshua Wells, Najaah Rahmtullah, Aniqa Tahsin, Ash Gafoor,Nicola Harrap,Shereen Nabhani-Gebara

CURRENTS IN PHARMACY TEACHING AND LEARNING(2021)

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摘要
Background and purpose: Serious games (SGs) are a digital method that promotes learning through playability. DOSE is a SG that aims to improve the use and navigation of the British National Formulary, a standard medicines reference source. This research aimed to design and examine the playability and perceptions of DOSE within healthcare curricula.Educational activity and setting: The study used gaming psychology concepts to design DOSE and evaluated it across two cohorts of students from the undergraduate pharmacy and nursing courses at Kingston University. Pre- and post-game questionnaires were utilised to examine usability and student perceptions. SG playability and validity were measured against standard criteria using validated assessment frameworks. Cronbach's a was calculated to determine the internal reliability of the framework assessments.Findings: The SG was validated for playability, functionality, and rationale (alpha >= 0.8). The majority (95%, n = 95) of pharmacy students reported they would use DOSE again with 58% (n = 58) indicating they would use the SG as a revision tool. DOSE was also perceived positively among the nursing cohort, with 84% (n = 118) indicating they would like to see DOSE embedded within the curriculum; 77% (n = 108) agreed DOSE had helped to improve their knowledge of pharmacology.Summary: DOSE playability and validity was reported by pharmacy students. Nursing students reported a significant increase in confidence using the BNF and overall high acceptability of DOSE as a SG. DOSE was found to be a usable SG model across both cohorts. Crown Copyright (C) 2021 Published by Elsevier Inc.
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关键词
Educational game, Serious game, Game design, Online education, Pharmacy education, Information skills, Nursing education
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