Gaming for Social Inclusion and Civic Participation: the INGAME project

2021 International Symposium on Computers in Education (SIIE)(2021)

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摘要
Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.
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关键词
social inclusion,civic participation,EU Citizenship,informal learning,educational online game,game-based learning
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