Computation Of Head-Related Transfer Functions Using Graphics Processing Units And A Perceptual Validation Of The Computed Hrtfs Against Measured Hrtfs

2019 AES INTERNATIONAL CONFERENCE ON HEADPHONE TECHNOLOGY(2019)

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摘要
Fast generation of personalized head-related transfer functions is essential for rendering spatial audio. In this paper, we propose to generate head-related transfer functions using a single graphics processing unit (GPU). We optimize the implementation of the conventional boundary element solver on a GPU. The simulation of a single frequency can be completed in seconds. A psycho-acoustic experiment is conducted to study the perceptual performance of the computed HRTFs. In general, perceptual accuracy in the back is better than that in the front.
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