Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Video Games

Mitchell Longan, Gaetano Dimita,Johan David Michels, Christopher Millard

Queen Mary Law Research Paper Series(2021)

引用 0|浏览11
暂无评分
摘要
In this paper, we set out to ‘demystify’ cloud-based videogaming and its legal implications. We do this in two stages. First, we offer a descriptive analysis of the videogame sector, including relevant markets and supply chains. We explain the basics of cloud computing technology, traditional videogame technology, and how the two converge in cloud-based videogame ecosystems. We also analyze market structures for both the cloud and video game industries, as well as relevant supply chains, in order to understand how these markets will overlap. Based on these analyses, we make predictions about how the cloud gaming market will be structured, including a breakdown of three separate models for cloud gaming services: the ‘layered’ model of Gaming-as-a-Service (‘GaaS’), the ‘integrated’ model of GaaS, and the ‘consumer infrastructure-as-a-service’ model. Finally, we use these three models to analyze how certain intellectual property rights, contractual rights, and regulatory issues will develop in this novel environment for videogame distribution and access.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要