谷歌浏览器插件
订阅小程序
在清言上使用

Hearthstone Battleground: An AI Assistant with Monte Carlo Tree Search

Namuunbadralt Zolboot, Quinn Johnson,Dakun Shen,Alexander Redei

EPiC Series in Computing

引用 1|浏览0
暂无评分
摘要
We are in the golden age of AI. Developing AI software for computer games is one of the most exciting trends of today’s day and age. Recently games like Hearthstone Bat- tlegrounds have captivated millions of players due to it’s sophistication, with an infinite number of unique interactions that can occur in the game. In this research, a Monte-Carlo simulation was built to help players achieve higher ranks. This was achieved through a learned simulation which was trained against a top Hearthstone Battleground player’s historic win. In our experiment, we collected 3 data sets from strategic Hearthstone Bat- tleground games. Each data set includes 6 turns of battle phases, 42 minions for battle boards, and 22 minions for Bob’s tavern. The evaluation demonstrated that the AI assis- tant achieved better performance — loosing on average only 9.56% of turns vs 26.26% for the experienced Hearthstone Battleground players, and winning 56% vs 46.91%.
更多
查看译文
关键词
monte carlo tree search,ai assistant
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要