Gaming Literacy and Its Potential for Teaching Social and Emotional Learning to Adolescent Children

Handbook of Research on Supporting Social and Emotional Development Through Literacy EducationAdvances in Educational Technologies and Instructional Design(2021)

引用 0|浏览1
暂无评分
摘要
As interactive multimodal texts, video games can teach SEL because of their unique affordances. This chapter investigates how playing video games can teach literacy to adolescent children while also cultivating their opportunities to develop SEL skills. SEL is defined, as is the Collaborative for Academic, Social, and Emotional Learning (CASEL) SEL Framework, a set of five competencies that also considers the nested environments that children inhabit. Next, emerging research on adolescent neuroplasticity when video games are used as an SEL intervention is reviewed. How the consumption of interactive media, like video games, affects well-being is explored, followed by the ways in which video games teach literacy through a variety of modalities. The chapter concludes with a discussion of how games and games genre map and align to CASEL's SEL framework.
更多
查看译文
关键词
emotional learning,adolescent,children,teaching,social
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要