Looking for archetypes: Applying game data mining to hearthstone decks

Entertainment Computing(2022)

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摘要
Digital Collectible Cards Games such as Hearthstone have become a very prolific test-bed for Artificial Intelli-gence algorithms. The main researches have focused on the implementation of autonomous agents (bots) able to effectively play the game. However, this environment is also very attractive for the use of Data Mining (DM) and Machine Learning (ML) techniques, for analysing and extracting useful knowledge from game data. The objective of this work is to apply existing Game Mining techniques in order to study more than 600,000 real decks (groups of cards) created by players with many different skill levels. Data visualisation and analysis tools have been applied, namely, Graph representations and Clustering techniques. Then, an expert player has conducted a deep analysis of the results yielded by these methods, aiming to identify the use of standard -and well-known - ar-chetypes defined by the play methods will also make it possible for the expert to discover hidden relationships between cards that could lead to finding better combinations of them, enhancing players' decks or, otherwise, identify unbalanced cards that could lead to a disappointing game experience. Moreover, although this work is mostly focused on data analysis and visualization, the obtained results can be applied to improve Hearthstone Bots' behaviour, e.g. predicting opponent's actions after identifying a specific archetype in his/her deck.
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关键词
Video games, Hearthstone, Archetypes, Collectible Card Games, Artificial Intelligence, Game Data Mining, Data Visualisation, Clustering Techniques
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