VR Edufication on Historic Lunar Roving Missions

2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022)(2022)

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摘要
This work presents the design and evaluation of an educational VR game to teach historic Apollo lunar roving missions. The game consists of three gameplay scenes, and each scene aims to convey one type of knowledge. The game adheres with the learning objectives, presents the contents, and conveys knowledge in both active and passive interaction modes. We conducted a user study focusing on the understanding of the influence of different interaction modes on learning outcomes and learning engagement.
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关键词
Educational VR games, serious VR games, informal learning, historic event teaching
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