Chrome Extension
WeChat Mini Program
Use on ChatGLM

A Proposal for the Design of a Gamified Experience for the Teaching of Historical Thinking in Primary Education

Advances in Game-Based Learning Cases on Historical Thinking and Gamification in Social Studies and Humanities Education(2022)

Cited 0|Views1
No score
Abstract
The need for a transformation of the teaching and learning process of history has long been called for from the field of history education research. A change is advocated which affects both the methodology and the epistemology of the field and promotes the development of historical thinking. This chapter presents an intervention programme aimed at primary education students in Spain and validated via expert judgement with the aim of contributing to the aforementioned change in the teaching of history by including work on the historical thinking skills along with the use of active methodologies such as gamification. The objective of this chapter is to present this gamified project for the development of historical thinking in such a way that it can serve as a point of reference and to propose a series of steps to facilitate the design of gamified learning experiments.
More
Translated text
Key words
gamified experience,historical thinking,teaching,education,design
AI Read Science
Must-Reading Tree
Example
Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined