Virtual reality-based learning through the lens of eudaemonic factors: Reflective thinking as a game changer
Thinking Skills and Creativity(2022)
摘要
•Utility and disciplinary relevance are critical for defining reflective thinking.•Eudaemonic factors influence intentions to use VR for learning.•DL moderates the relationship between RT and intentions to use VR for learning.
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关键词
Reflective thinking,Cognitive absorption,Digital literacy,Superior influence,VR-based learning
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