Virtual reality-based learning through the lens of eudaemonic factors: Reflective thinking as a game changer

Thinking Skills and Creativity(2022)

引用 4|浏览8
暂无评分
摘要
•Utility and disciplinary relevance are critical for defining reflective thinking.•Eudaemonic factors influence intentions to use VR for learning.•DL moderates the relationship between RT and intentions to use VR for learning.
更多
查看译文
关键词
Reflective thinking,Cognitive absorption,Digital literacy,Superior influence,VR-based learning
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要