Learning multimodal entity representations and their ensembles, with applications in a data-driven advisory framework for video game players

Information Sciences(2022)

引用 2|浏览4
暂无评分
摘要
We investigate the impact of combining multiple representations derived from heterogeneous data sources on the performance of machine learning (ML) models. In particular, we experimentally compare the approach in which independent models are trained on data representations from different sources with the one in which a single model is trained on joined data representations. As a case study, we discuss various entity representation learning methods and their applications in our data-driven advisory framework for video game players, called SENSEI. We show how to use the discussed methods to learn representations of cards and decks for two popular collectible card games (CCGs), namely Clash Royale (CR) and Hearthstone: Heroes of Warcraft (HS). Then, we follow our approach to create ML models which constitute the back-end for several out of SENSEI’s end-user functionalities. When learning representations, we consider techniques inspired by the NLP domain, as they allow us to create embeddings which capture various aspects of similarity between entities. We put them together with representations composed of manually engineered features and standard bags-of-cards. On top of that, we propose a new end2end deep learning architecture with an attention mechanism aimed at reflecting meaningful inter-entity interactions.
更多
查看译文
关键词
Video game analytics,Representation learning,Multimodal data analysis,Ensembles in machine learning,Attention in neural networks
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要