A Character-based Model for Interactive Storytelling in Games

2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)(2022)

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摘要
In this paper, we present a novel character-based model for interactive storytelling in games, which combines multi-agent planning with a drama management strategy based on production rules to guide the narrative generation process. The underlying proposed method is capable of generating and controlling the enactment of character-based narratives in highly interactive game worlds. After describing the model, the paper proceeds to assess its applicability and performance. A fully implemented prototype game is used to demonstrate how the model works in practice.
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关键词
interactive storytelling,games,narrative generation,drama management
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