Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults

Human–Computer Interaction SeriesEveryday Virtual and Augmented Reality(2023)

引用 0|浏览13
暂无评分
摘要
Populations are becoming older in developed countries because of low birth rates and increased life expectancy. At the same time, sedentary lifestyles are the 4th mortality factor worldwide. Exergames have been shown to motivate players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses in the aged population. Designing meaningful and enjoyable exergames for fitness training in older adults pose critical challenges in matching user's needs and motivators with game elements and typically do not consider the usability and cost-effectiveness constraints of target end-users and institutions. Here, we present the conception and field validation of PEPE-agaming platform with mixed reality components whose purpose is to fight a sedentary lifestyle by promoting active aging in elderly-care centers. We show that PEPE's custom-made exergames can be successfully used by trainers for delivering sustained long-term training, with benefits in terms of efficiency, elicited physical activity, and perceived effort. Also, PEPE improved the overall perception of the quality of life and social relations in institutionalized older adults.
更多
查看译文
关键词
mixed reality exergaming platform,fitness training,older adults
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要