Tempting and Enforcing as Paradigms for the Design of Social Interactions in Social VR

Philipp Sykownik, Maic Masuch

crossref(2022)

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摘要
***Note***: This paper was shared with the HCI community at the CHI 2021 Workshop "Social VR A New Medium for Remote Communication & Collaboration". Developers of Social VR applications have access to individual users' motion data and the resulting spatiotemporal relationship between them via VR hardware. This information opens up the possibility of identifying specific social events like handshakes and making them usable for concrete features that eventually shape the social experience within the virtual world. Following this line of thought, we put the paradigms of tempting and forcing specific social interactions in VR up for discussion to add a novel perspective to the growing body of literature on Social VR design strategies. In this position paper, we first give an illustrative example for linking body movement data and social features, then present a continuum of developer influence on social interactions in VR. In conclusion, we advocate the value of exploring social VR interaction techniques that extend beyond reality.
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