Mean Field Game-based Waveform Precoding Design for Mobile Crowd Integrated Sensing, Communication, and Computation Systems

arXiv (Cornell University)(2023)

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摘要
Data collection and processing timely is crucial for mobile crowd integrated sensing, communication, and computation (ISCC) systems with various applications such as smart home and connected cars, which requires numerous integrated sensing and communication (ISAC) devices to sense the targets and offload the data to the base station (BS) for further processing. However, as the number of ISAC devices growing, there exists intensive interactions among ISAC devices in the processes of data collection and processing since they share the common network resources. In this paper, we consider the environment sensing problem in the large-scale mobile crowd ISCC systems and propose an efficient waveform precoding design algorithm based on the mean field game (MFG). Specifically, to handle the complex interactions among large-scale ISAC devices, we first utilize the MFG method to transform the influence from other ISAC devices into the mean field term and derive the Fokker-Planck-Kolmogorov equation, which models the evolution of the system state. Then, we derive the cost function based on the mean field term and reformulate the waveform precoding design problem. Next, we utilize the G-prox primal-dual hybrid gradient algorithm to solve the reformulated problem and analyze the computational complexity of the proposed algorithm. Finally, simulation results demonstrate that the proposed algorithm can solve the interactions among large-scale ISAC devices effectively in the ISCC process. In addition, compared with other baselines, the proposed waveform precoding design algorithm has advantages in improving communication performance and reducing cost function.
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关键词
waveform precoding design,mobile crowd
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