Believable Minecraft Settlements by Means of Decentralised Iterative Planning

Arthur Van Der Staaij, Jelmer Prins, Vincent L. Prins, Julian Poelsma, Thera Smit,Matthias Müller-Brockhausen,Mike Preuss

CoRR(2023)

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摘要
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.
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关键词
Procedural Content Generation,Settlement Generation,Agent-based,Minecraft
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