Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study.

JMIR serious games(2023)

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摘要
In this study, we translated an existing digital game applicable and acceptable to both children and teachers. A larger study is warranted to confirm the effectiveness of interventions using the digital game to promote vegetable preference, willingness to taste, and intake.
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关键词
vegetable, food preference, serious games, video game, children, child, pediatric, obesity prevention, pilot study, gaming, educational game, nutrition, diet, healthy eating, food consumption, food intake
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