User experience study of "Cipher: Faoi Gheasa", a digital educational game for language learning and student engagement

GameSys '22: Proceedings of the 2nd Workshop on Games Systems(2022)

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摘要
Digital game-based language learning (DGBLL) has become an increasingly popular topic in the field of digital educational games. DGBLL can provide learners with an enjoyable gaming experience as well as enhancing their language learning experience. The need for engaging approaches to the teaching and learning of minority or endangered languages has also led to greater interest in the application of DGBLL approaches. In this paper, we introduce a digital educational game (DEG) designed to promote language learning and student engagement in the context of an endangered language. In order to evaluate the user experience, we employ a four-dimensional evaluation framework which evaluates user satisfaction in terms of gaming experience, learning experience, adaptivity and usability. Survey responses were analysed and the findings indicate that participants were satisfied with the game and their feedback will be used to improve the game in the future.
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