Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach

GAMES AND LEARNING ALLIANCE, GALA 2023(2024)

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摘要
Designing serious games or serious game activities requires mapping the educational elements and the game elements. This mapping is mainly addressed from a high-level game design perspective. Moreover, low-level mapping methods are generally domain-specific. Our aim is to address this problem, at an algorithmic level, in the context of activity generation (i.e., automatic creation of activities) for declarative knowledge training. This paper presents a generic modelling approach of questioned facts and gameplays, and an algorithm for the automatic and domain-independent generation of various gameplays for training purposes. The approach has been applied to multiplication tables training.
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关键词
Modelling,Generation,Gameplay,Serious Games
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