Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach
GAMES AND LEARNING ALLIANCE, GALA 2023(2024)
摘要
Designing serious games or serious game activities requires mapping the educational elements and the game elements. This mapping is mainly addressed from a high-level game design perspective. Moreover, low-level mapping methods are generally domain-specific. Our aim is to address this problem, at an algorithmic level, in the context of activity generation (i.e., automatic creation of activities) for declarative knowledge training. This paper presents a generic modelling approach of questioned facts and gameplays, and an algorithm for the automatic and domain-independent generation of various gameplays for training purposes. The approach has been applied to multiplication tables training.
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关键词
Modelling,Generation,Gameplay,Serious Games
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