Fast graph-based denoising for point cloud color information

CoRR(2024)

引用 0|浏览1
暂无评分
摘要
Point clouds are utilized in various 3D applications such as cross-reality (XR) and realistic 3D displays. In some applications, e.g., for live streaming using a 3D point cloud, real-time point cloud denoising methods are required to enhance the visual quality. However, conventional high-precision denoising methods cannot be executed in real time for large-scale point clouds owing to the complexity of graph constructions with K nearest neighbors and noise level estimation. This paper proposes a fast graph-based denoising (FGBD) for a large-scale point cloud. First, high-speed graph construction is achieved by scanning a point cloud in various directions and searching adjacent neighborhoods on the scanning lines. Second, we propose a fast noise level estimation method using eigenvalues of the covariance matrix on a graph. Finally, we also propose a new low-cost filter selection method to enhance denoising accuracy to compensate for the degradation caused by the acceleration algorithms. In our experiments, we succeeded in reducing the processing time dramatically while maintaining accuracy relative to conventional denoising methods. Denoising was performed at 30fps, with frames containing approximately 1 million points.
更多
查看译文
关键词
point cloud denoising,fast graph construction,real-time denoising,noise estimation,graph signal processing
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要