'A Fair Game?': Using Narrative Sensification and Embodied Metaphors for Awareness.
International Conference on Tangible, Embedded, and Embodied Interaction(2024)
摘要
Most physical data representations rely on vision only and miss the opportunity of making people physically experience data. This work introduces ‘A Fair Game’: a narrative sensification that uses story-telling and embodied interaction to provide data insight. A Fair Game is a two-player horse race installation representing passport power, where people pull on a rope to move their horse. People randomly draw a high- or low-ranking passport which determines the horse’s speed, so either a lot or little physical effort is needed to win the race. The installation was deployed at an exhibition for two days, where we conducted interviews with fifteen people. Findings indicate that people’s embodied interaction and the visible unfairness of the game contributed to emotional engagement. Participant’s felt frustration and empathy, which facilitated space for discussions regarding the topic. Our work shows the potential of kinesthetic and emotional engagement, and introduces the concept of narrative sensification.
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