First Experience With Augmented Reality Guidance for Cerebral Embolic Protection During TAVR

JACC: Advances(2024)

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摘要
Background Augmented reality (AR) guidance holds potential to improve transcatheter interventions by enabling visualization of and interaction with patient-specific 3-dimensional virtual content. Positioning of cerebral embolic protection devices (CEP) during transcatheter aortic valve replacement (TAVR) increases patient exposure to radiation and iodinated contrast, and increases procedure time. AR may enhance procedural guidance and facilitate a safer intervention. Objectives The purpose of this study was to develop and test a novel AR guidance system with a custom user interface that displays virtual, patient-specific three-dimensional anatomic models, and assess its intraprocedural impact during CEP placement in TAVR. Methods Patients undergoing CEP during TAVR were prospectively enrolled and assigned to either AR guidance or control groups. Primary end points were contrast volume used prior to filter placement, times to filter placement, and fluoroscopy time. Postprocedure questionnaires were administered to assess intraprocedural physician experience with AR guidance. Results A total of 24 patients presenting for TAVR were enrolled in the study (12 with AR guidance and 12 controls). AR guidance eliminated the need for aortic arch angiograms prior to device placement thus reducing contrast volume (0 mL vs 15 mL, P < 0.0001). There was no significant difference in the time required for filter placement or fluoroscopy time. Postprocedure questionnaires indicated that AR guidance increased confidence in wiring of the aortic arch and facilitated easier device placement. Conclusions We developed a novel AR guidance system that eliminated the need for additional intraprocedural angiograms prior to device placement without any significant difference in time to intervention and offered a subjective improvement in performance of the intervention.
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关键词
augmented reality,image guidance,mixed reality,TAVR,virtual reality
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