Problems and Solutions of Point Cloud Mapping for VR and CAVE Environments for Data Visualization and Physics Simulation.

Nicholas Dewberry,Issa W. AlHmoud, Shuva Chowdhury,Balakrishna Gokaraju

AIPR(2023)

引用 0|浏览0
暂无评分
摘要
In this paper, we explore the utilization of point clouds to enhance the visual fidelity and realism of VR environments. A pipeline was successfully developed to take point cloud data, process it through optimization algorithms such as spatial subsampling, and then virtualize it in a VR environment with custom scripted interactivity. Also, a multitude of problems such as frames-per-second (FPS) optimization, nausea reduction, point cloud sparsity minimization and controller interactivity all need to be addressed before progress can be made.
更多
查看译文
关键词
Point clouds,Virtual Reality (VR),3D data representation,Immersion,Realism,Visualization techniques
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要