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Using Gaze Transition Entropy to Detect Classroom Discourse in a Virtual Reality Classroom

PROCEEDINGS OF THE 2024 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS, ETRA 2024(2024)

Univ Tubingen | HDM Stuttgart | Tech Univ Munich

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Abstract
This paper explores gaze entropy as a metric for detecting classroom discourse events in a virtual reality (VR) classroom. Using data from a laboratory experiment with N = 240 secondary school students, we distinguished between events of teacher-centered classroom discourse (question, hand raising, answer) and teacher explanation by analyzing their transition and stationary gaze entropy. Employing multi-level regression models, both entropy measures effectively discriminated between the two events and distinguished different levels of classroom participation as indicated by the degree of hand-raising by virtual students. Furthermore, using both measures in a logistic regression model, the potential of gaze entropy could be demonstrated by predicting the two events with 67% accuracy. By analyzing transition and stationary entropy, the study attempts to uncover different gaze patterns associated with learning events in a virtual classroom. The results contribute to the research and development of VR scenarios that help to simulate effective learning environments.
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Key words
Gaze Entropy,Event Detection,Classroom Discourse,Virtual Reality,Eye Tracking
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foster classroom engagement in VR environments.

要点】:本文探讨了 gaze entropy作为指标检测虚拟现实教室中课堂话语事件的效果,提出了一种基于注视转移熵和注视静止熵的课堂参与度分析方法。

方法】:作者使用多级回归模型分析学生的transition和stationary gaze entropy,以区分以教师为中心的课堂话语事件(提问、举手、回答)和教师解释。

实验】:实验室实验中,共有240名中学生参与,通过 gaze entropy 两种度量成功区分了不同类型的课堂话语事件,并在逻辑回归模型中展示了预测这些事件的潜力,准确率为67%。