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    迪士尼研究中心

    Disney Research
    企业disneyresearch.com
    576论文总数
    4.5万引用总数

    论文量&引用量时间轴

    机构学者

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    Markus Gross
    Markus Gross
    Computer Graphics Laboratory, Department of Computer Science, Swiss Federal Institute of Technology Zürich;The Walt Disney Studios
    论文:133引用:0H-index:0
    Aljosa Smolic
    Aljosa Smolic
    Immersive Realities Research Laboratory, Lucerne School of Computer Science and Information Technology, Lucerne University of Applied Sciences and Arts;Volograms
    论文:33引用:0H-index:0
    Robert W. Sumner
    Robert W. Sumner
    Disney Research Zurich;ETH Zurich
    论文:32引用:0H-index:0
    Moritz Bächer
    Moritz Bächer
    Disney Research
    论文:28引用:0H-index:0
    Thabo Beeler
    Thabo Beeler
    Google;Animatico AG;Arbrea Labs AG
    论文:27引用:0H-index:0
    Oliver Wang
    Oliver Wang
    Google
    论文:26引用:0H-index:0
    Paul A. Beardsley
    Paul A. Beardsley
    Massachusetts Institute of Technology;Mitsubishi Electric Research;Massachusetts Institute of Technology, Mitsubishi Electric
    论文:26引用:0H-index:0
    Bernhard Thomaszewski
    Bernhard Thomaszewski
    Department of Computer Science, Eidgenössische Technische Hochschule Zürich;Université de Montréal
    论文:25引用:0H-index:0
    Leonid Sigal
    Leonid Sigal
    Department of Computer Science, Faculty of Science, University of British Columbia;Beam AI;Vector Institute;Borealis AI
    论文:23引用:0H-index:0

    论文(577)

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    1Robot Crash Course: Learning Soft and Stylized Falling
    Strauch, Pascal, Müller, David, Christen, Sammy,Serifi, Agon,Grandia, Ruben,Knoop, Espen,Bächer, Moritz

    Despite recent advances in robust locomotion, bipedal robots operating in the real world remain at risk of falling. While most research focuses on preventing such events, we instead concentrate on the phenomenon of falling itself. Specifically, we aim to reduce physical damage to the robot while providing users with control over the robot's end pose. To this end, we propose a robot-agnostic reward function that balances the achievement of a desired end pose with impact minimization and the protection of critical robot parts during reinforcement learning. To make the policy robust to a broad range of initial falling conditions, and to enable the specification of an arbitrary and unseen end pose at inference time, we introduce a simulation-based sampling strategy of initial and end poses. Through simulated and real-world experiments, our work demonstrates that even bipedal robots can perform controlled, soft falls.

    2026ICRA 2026(2026)引用:5
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    2ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
    David Müller,Agon Serifi,Sammy Christen,Ruben Grandia,Espen Knoop,Moritz Bächer

    Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.

    2026ACM Transactions on Graphics(2026)引用:5
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    3Kamino: GPU-based Massively Parallel Simulation of Multi-Body Systems with Challenging Topologies
    Vassilios Tsounis,Guirec Maloisel, Christian Schumacher,Ruben Grandia,Agon Serifi, David Müller, Chris Amevor, Tobias Widmer,Moritz Bächer

    We present Kamino, a GPU-based physics solver for massively parallel simulations of heterogeneous highly-coupled mechanical systems. Implemented in Python using NVIDIA Warp and integrated into the Newton framework, it enables the application of data-driven methods, such as large-scale reinforcement learning, to complex robotic systems that exhibit strongly coupled kinematic and dynamic constraints such as kinematic loops. The latter are often circumvented by practitioners; approximating the system topology as a kinematic tree and incorporating explicit loop-closure constraints or so-called mimic joints. Kamino aims at alleviating this burden by natively supporting these types of coupling. This capability facilitates high-throughput parallelized simulations that capture the true nature of mechanical systems that exploit closed kinematic chains for mechanical advantage. Moreover, Kamino supports heterogeneous worlds, allowing for batched simulation of structurally diverse robots on a single GPU. At its core lies a state-of-the-art constrained optimization algorithm that computes constraint forces by solving the constrained rigid multi-body forward dynamics transcribed as a nonlinear complementarity problem. This leads to high-fidelity simulations that can resolve contact dynamics without resorting to approximate models that simplify and/or convexify the problem. We demonstrate RL policy training on DR Legs, a biped with six nested kinematic loops, generating a feasible walking policy while simulating 4096 parallel environments on a single GPU.

    2026
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    4Path Guiding in Disney's “zootopia 2”
    Yining Karl Li, Lea Reichardt, Marco Manzi, Alexander Rath, Brian Green, Neelima Karanam
    2026Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference...(2026)
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    5BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models
    Thomas Rupf,Agon Serifi, David Müller,Sammy Christen,Ruben Grandia,Espen Knoop,Moritz Bächer

    Behavioral Foundation Models (BFMs) offer a promising path toward universal physics-based character control by organizing a rich repertoire of physically plausible behaviors into a latent space, guided by a large-scale motion dataset. While these models excel at time-invariant tasks, such as goal-reaching and state-based reward optimization, their latent space does not directly support time-varying objectives, such as tracking a motion sequence. For tracking, existing heuristics rely on moving-window-averaging that fails to capture the nuances of highly dynamic motions. In this work, we propose a novel Latent Sequence Optimization (LSO) to address these shortcomings. Our approach combines simulation rollouts with a policy gradient update to optimize over a sequence of latents, extending the capabilities of BFMs toward precise motion tracking without requiring reward engineering and tuning. To guide the optimization toward smooth, coherent latent trajectories, we model the latent sequence using temporally correlated noise. We validate our approach across dense tracking, sparse keyframing, and direct deployment onto a real humanoid robot.

    2026
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    合作机构(100)

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    ETH Zurich,Board of the Swiss Federal Institutes of Technology合作论文 17
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    华特迪士尼公司合作论文 11
    昆士兰科技大学合作论文 9
    罗格斯新泽西州立大学合作论文 9

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